![]() Once you finally get enough you can complete a zone’s final mission and that’s that. You will be running through the exact same zones and fighting the exact same bosses multiple times just to progress to get a number of resources. It’s a dull, repetitive progression that is made even worse by the fact that you are playing through the same objectives over and over again to get through the campaign. At the very least loading times are very quick taking you from hub to world back to hub again in only a couple of seconds. #Godfall ps5 review upgradeOnly to load straight back into the next mission because the hub has next to nothing to do in it except upgrade your equipment. What’s even worse, is the time that you spent in these missions is so minimal you will be constantly transported back to sanctuary. Zenun is one of the two main NPCs you’ll deal with regularly. This is pretty much the entire game and it never breaks away from this formula. Talk to the two NPC’s in the game and go out on the next mission. All you do is go here, kill this and then return back to the sanctuary. However, the objectives and gameplay remains the same throughout, with very little variety here. Each has their own open world zone and unique visual design. Godfall has you progressing through three different realms Earth, Air and Water. ![]() The few NPCs that are in the game lack any charisma or motivation and are just kind of there spouting exposition. ![]() I had to actually Google what the hell happened in the story because I forgot all about it just a couple of hours after starting it. ![]() It distinctly reminds me of the base game of Destiny where nothing really happened in-game, but at least that game had strong world building. Not a lot of reason to care about the goings on in the world. This is a really common trend in this genre of games and Godfall manages to do it the worst. ![]()
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